The name Këk Wǟl Med is derived from the Wood Elvish language, as Këk Wǟl Med was founded by Brelêd Iardre, who was culturaly Wood Elven.
Climate
Këk Wǟl Med has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a freezing -6°C (22°F). Këk Wǟl Med receives an average of 159 cm/y (62 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Këk Wǟl Med covers an area of nearly 532 km2 (212 mi2), and an average elevation of 2996 m (9829 ft) above sea level.
Overview
Këk Wǟl Med was founded durring the early 13th century in winter of the year 1240, by Brelêd Iardre. The establishment of Këk Wǟl Med suffered from many setbacks, delays, and obsticles, most notably a group of Këk Wǟl Med which required millitary assistance exterminate before the community could finish being built.
Këk Wǟl Med was built using the conventions of Wood Elven durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Këk Wǟl Med is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Këk Wǟl Med is buildings are arranged within a network of spacious carved bedrock streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Këk Wǟl Med's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Astonishigly, the boondoggle-of-a-fortified wall are in pristine condishion, as if they had just been finished before you laied eyes upon them.
Right off the bat Këk Wǟl Med hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The influx of wealth has brought with it an influx of relaxation. Everywhere you look people are enjoying their prosperity in a slow, casual, and deliberate manner. There’s no rush for anything anywhere you look.
Civic Infrastructure
Këk Wǟl Med possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Këk Wǟl Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Këk Wǟl Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Këk Wǟl Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Këk Wǟl Med's parks.
Këk Wǟl Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Këk Wǟl Med.
Këk Wǟl Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Këk Wǟl Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Këk Wǟl Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Këk Wǟl Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Këk Wǟl Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Këk Wǟl Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Këk Wǟl Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Këk Wǟl Med's public wards, blessings, and other arcane systems.
Këk Wǟl Med has an Millitary Academy which trains military officers and specilists.
Këk Wǟl Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Këk Wǟl Med's grid is powered by an arcane means.
Këk Wǟl Med possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Këk Wǟl Med has a first rate hospital which caters to anyone in need of long term medical care.
Këk Wǟl Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Këk Wǟl Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Këk Wǟl Med's natural decorations nor waterways.
Këk Wǟl Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Këk Wǟl Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Këk Wǟl Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Këk Wǟl Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Këk Wǟl Med's garrison was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.
In Këk Wǟl Med there are unidentifiable people in the fog, but it seems to be okay.
The Ice Elemental, Small near Këk Wǟl Med are known to be almost tame, such that they can be put to domestic use.
Këk Wǟl Med's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves orgies to channel Truename Magic energies of tier 3 via recitation of scripture.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 252
Farmers: 367
Farm Laborer: 658
Hunters: 431
Milk Maids: 329
Ranchers: 172
Ranch Hands: 308
Shepherds: 329
Farmland: 501562 m2
Cattle and Similar Creatures: 31269
Poultry: 375234
Swine: 25015
Sheep: 1250
Goats: 250
Horses, Mounts, and Beasts of Burden: 12507
Craftsmen
Arms and Toolmakers: 245
Blacksmiths: 271
Bookbinders: 162
Buckle-makers: 169
Cabinetmakers: 271
Candlemakers: 431
Carpenters: 423
Clothmakers: 338
Coach and Harness Makers: 131
Coopers: 320
Copper, Brass, Tin, Zinc, and Lead Workers: 177
Copyists: 123
Cutlers: 105
Fabricworkers: 271
Farrier: 758
Furriers: 81
Glassworkers: 481
Gunsmiths: 294
Harness-Makers: 119
Hatters: 268
Hosiery Workers: 87
Jewelers: 143
Leatherwrights: 329
Locksmiths: 122
Matchstick makers: 195
Musical Instrument Makers: 171
Painters, Structures and Fixtures: 156
Paper Workers: 181
Plasterers: 166
Pursemakers: 215
Roofers: 131
Ropemakers: 123
Rugmakers: 119
Saddlers: 235
Scabbardmakers: 274
Scalemakers: 133
Scientific, Surgical, and Optical Instrument Makers: 80
Sculptors, Structures and Fixtures: 121
Shoemakers: 120
Soap and Tallow Workers: 410
Tailors: 806
Tanners: 171
Upholsterers: 183
Watchmakers: 171
Weavers: 329
Whitesmiths: 104
Merchants
Adventuring Goods Retellers: 89
Arcana Sellers: 88
Beer-Sellers: 164
Booksellers: 186
Butchers: 320
Chandlers: 347
Chicken Butchers: 342
Entrepreneurs: 132
Fine Clothiers: 347
Fishmongers: 320
Florists: 75
Potion Sellers: 201
Resellers: 463
Spice Merchants: 171
Wine-sellers: 266
Wheelwright: 201
Woodsellers: 119
Service workers
Bakers: 735
Barbers: 490
Coachmen: 183
Cooks: 446
Doctors: 252
Gamekeepers: 198
Grooms: 113
Hairdressers: 403
Healers: 333
Housekeepers: 357
Housemaids: 658
House Stewards: 390
Inns: 126
Laundry maids: 227
Maidservants: 431
Nursery Maids: 219
Pastrycooks: 416
Restaurateur: 521
Tavern Keepers: 543
Specialized Laborer
Ashworkers: 167
Bleachers: 116
Chemical Workers: 71
Coal Heavers: 271
In-Town Couriers: 290
Long Haul Couriers: 297
Dockyard Workers: 250
Gas Workers: 60
Hay Merchants: 107
Leech Collectors: 301
Millers: 320
Miners: 271
Oilmen and Polishers: 201
Postmen: 290
Pure Finder: 165
Skinners: 390
Sugar Refiners: 71
Tosher: 189
Warehousemen: 403
Watercarriers: 274
Watermen, Bargemen, etc.: 379
Skilled Laborers
Accountants: 159
Alchemist: 188
Clerk: 245
Dentists: 128
Educators: 352
Engineers: 176
Gardeners: 125
Mages: 94
Plumbers: 137
Pharmacist: 154
Professors: 54
Scientists: 92
Wizards: 54
Civil Servants
Adventurers: 119
Bankers: 167
Civil Clerks: 271
Civic Iudex: 131
Consultants: 80
Exorcist: 271
Fixers: 145
Kami Clerk: 238
Landlords: 257
Lawyers: 151
Legend Keepers: 215
Militia Officers: 833
Monks, Monastic: 379
Monks, Civic: 367
Historian, Oral: 277
Historian, Textual: 150
Policemen, Sheriffs, etc.: 290
Priests: 500
Rangers: 169
Rat Catchers: 188
Scholars: 192
Spiritualist: 231
Slayers: 72
Storytellers: 490
Military Officers: 379
Cottage Industries
Brewers: 329
Comfort Services: 481
Enchanters: 140
Herbalists: 138
Jaminators: 367
Needleworkers: 416
Potters: 211
Preserve Makers: 390
Quilters: 183
Seamsters: 658
Spinners: 367
Tinker: 140
Weaver: 329
Artists
Actors: 133
Architects: 50
Bards: 189
Costumers: 76
Dancers: 145
Drafters: 80
Engravers: 96
Fine Furniture Carpenters: 60
Glaziers: 135
Inlayers: 121
Musicians: 390
Painters, Art: 64
Playwrights: 134
Sculptors, Art: 111
Wood Carvers: 463
Writers: 403
Produce Industries
Butter Churners: 543
Canners: 390
Cheesmakers: 481
Ice Merchants: 55
Millers: 260
Picklers: 201
Smokers: 162
Stockmakers: 145
Tobacconists: 189
Tallowmakers: 297
47104 of Këk Wǟl Med's population work within a Foundational Occupation.
2594 work in Agriculture
10713 work as Craftsmen
3831 work as Merchants
7041 work as Service Workers
4883 work as General Laborers
1958 work as Skilled Laborers
6562 work as Civil Servants
4149 work in Cottage Industries
2650 work as Artists
2723 work in Produce Industries
74222 of Këk Wǟl Med's population do not work in a formal occupation, but do contribute to the local economy. 3752 (3%) are noncontributers.
Points of Interest
Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.
Due to a magical anomaly, Këk Wǟl Med is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
The the a short sword of Abjuration, an a short sword imbued with potent amounts of Abjuration energies was created near Kë-ntë Med by in time immemorial, reportedly some time during the late 2nd century.